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Recently I've been having lots of conversations about the Managed Extensibility Framework (MEF), the Composite Application Library (CAL or PRISM), and how they relate. One point of confusion that many people has comes when they try to force the two solutions to work together. In a recent conversation, I mentioned that PRISM has some great features, but that if you are only using it for dynamic module loading and view management, MEF should do fine. Then I promised to post a blog with a reference project ... and here it is.

Download the source for this project

First, let me share that I love PRISM and have been working with it in almost all of my projects for the past year. My Wintellect colleague Rik Robinson has an excellent article on PRISM you can read here. You can also scan this blog with the PRISM tag. However, I've started to really enjoy working with MEF and believe it is quickly becoming the solution of choice for composite Silverlight applications ... especially with it's inclusion in the upcoming 4.0 release. In these 2 posts I'll show you how to tackle dynamic module loading and region management using exclusively MEF instead of PRISM.

I'm working with the preview 9 of the bits and showing what can be done in the current production release of Silverlight which is version 3. To start with, I simply create a new Silverlight Application. I add a folder called "MEF" and throw the bits in there, which is really two DLLs: System.ComponentModel.Composition and System.ComponentModel.Composition.Initialization. I reference those.

The "Bootstrapper" in MEF

Next I create a new empty user control called Shell.xaml (sound familiar?) that just has a grid and a text block so I know it's there. If you are familiar with PRISM, you are familiar with the concept of the Bootstrapper class to wire everything up. With MEF, we'll do it a little different. First, I go inside the shell and simply decorate it with the "export" attribute:

[Export]
public partial class Shell
{
    public Shell()
    {
        InitializeComponent();
    }
}

Next, I go into my main application class (App.cs) and add a property to import the Shell, like this:

...
[Import]
public Shell RootView { get; set; }
...

Finally, in the application start-up method, instead of newing up a "main page" which no longer exists, I simply ask MEF to satisfy my import of the shell, then assign it to the root visual:

private void Application_Startup(object sender, StartupEventArgs e)
{
    CompositionInitializer.SatisfyImports(this);
    RootVisual = RootView;
}

That's it! When I hit F5 I see the text I placed in the shell, so I know it's being placed in the root visual. We're good to go! I'm going to tackle dynamic loading first, then look at region management. I'll need some buttons to trigger the loading, so we'll want to roll a command behavior. This is one of the nice things that comes with PRISM (the commands), but let's see how easy or difficult it is to roll our own.

Custom Commands

Microsoft Expression Blend provides a set of base triggers and behaviors that make it easy to add new functionality like commanding. If you don't have the full tool, don't despair - these are also included in the free SDK you can download. I'm including a reference to System.Windows.Interactivity.

I want to do a trigger action. A trigger action allows me to act on any event, which I prefer over hard-coding just to a button click.

Before I get ahead of myself, though, let's create our command. While Silverlight 3 doesn't have a built-in command object, it does provide the ICommand interface. I'm going to do a partial implementation. I say "partial" because the interface allows for something to be passed to the command, and I'm simply raising the command and assuming null for the sake of this blog post:

public class CommandAction : ICommand 
{
    private readonly Func<bool> _canExecute;

    private readonly Action _execute; 

    public CommandAction(Action action, Func<bool> canExecute)
    {
        _execute = action;
        _canExecute = canExecute;
    }

    public bool CanExecute(object parameter)
    {
        return _canExecute();
    }

    public void Execute(object parameter)
    {
        _execute();
    }

    public void RaiseCanExecuteChanged()
    {
        EventHandler handler = CanExecuteChanged;
        if (handler != null)
        {
            handler(this, EventArgs.Empty);
        }
    }

    public event EventHandler CanExecuteChanged;
}

While I haven't looked at the code in PRISM, I assume this is very close to how they wire the DelegateCommand. We hold a function that determines if the command is enabled, and an action to call when the command is invoked. Whoever creates the CommandAction is responsible for passing those delegates in and raising "can execute changed" when appropriate.

Now I can start to work on the command behavior. Because of my unique command type, I'm just going to allow you to pass the name of the command on the data bound object and will dissect the rest. If you bind a view model with "ActionCommand" then I'll let you wire up it up that way. Because we're using MEF to bind our view models, my behavior will get wired well before the bindings happen. I'll need to know when the data context changes, so I build a data context helper. It basically uses dependency properties to listen to a "dummy" binding for changes, then calls an action when the changes happen. It looks like this and is loosely based on a previous post I made on data context changed events:

public static class DataContextChangedHandler
{
    private const string INTERNAL_CONTEXT = "InternalDataContext";
    private const string CONTEXT_CHANGED = "DataContextChanged";

    public static readonly DependencyProperty InternalDataContextProperty =
        DependencyProperty.Register(INTERNAL_CONTEXT,
                                    typeof(Object),
                                    typeof(FrameworkElement),
                                    new PropertyMetadata(_DataContextChanged));

    public static readonly DependencyProperty DataContextChangedProperty =
        DependencyProperty.Register(CONTEXT_CHANGED,
                                    typeof(Action<Control>),
                                    typeof(FrameworkElement),
                                    null);

    
    private static void _DataContextChanged(object sender, DependencyPropertyChangedEventArgs e)
    {
        var control = (Control)sender;
        var handler = (Action<Control>) control.GetValue(DataContextChangedProperty);
        if (handler != null)
        {
            handler(control); 
        }
    }

    public static void Bind(Control control, Action<Control> dataContextChanged)
    {
        control.SetBinding(InternalDataContextProperty, new Binding());
        control.SetValue(DataContextChangedProperty, dataContextChanged); 
    }
}

In this case, I'm scoping specifically to a control, which is where I believe the lowest level of "is enabled" gets implemented for controls that can react to changes, so that makes sense for our behavior. When I call bind, I pass it a control and a delegate to call when that control's data context changes. Now we can build in our behavior:

public class CommandBehavior : TriggerAction<Control>
{
    public static readonly DependencyProperty CommandBindingProperty = DependencyProperty.Register(
        "CommandBinding",
        typeof(string),
        typeof(CommandBehavior),
        null);

    public string CommandBinding
    {
        get { return (string)GetValue(CommandBindingProperty); }
        set { SetValue(CommandBindingProperty, value); }
    }

    private CommandAction _action; 

    protected override void OnAttached()
    {
        DataContextChangedHandler.Bind(AssociatedObject, obj=>_ProcessCommand());
    }

    private void _ProcessCommand()
    {
        if (AssociatedObject != null)
        {

            var dataContext = AssociatedObject.DataContext;

            if (dataContext != null)
            {
                var property = dataContext.GetType().GetProperty(CommandBinding);
                if (property != null)
                {
                    var value = property.GetValue(dataContext, null);
                    if (value != null && value is CommandAction)
                    {
                        _action = value as CommandAction;
                        AssociatedObject.IsEnabled = _action.CanExecute(null);
                        _action.CanExecuteChanged += (o, e) => AssociatedObject.IsEnabled = _action.CanExecute(null);

                    }
                }
            }
        }
    }

    protected override void Invoke(object parameter)
    {
        if (_action != null && _action.CanExecute(null))
        {
            _action.Execute(null);
        }
    }      
}

OK, let's step through it. I'm using the System.Windows.Interactivity namespace to define a trigger action, which can be bound to any event. I'm scoping it to a control. When my behavior is attached, I'm binding to the data context changed event. I ask it to call my method to process the command when the data context changes (presumably to bind our command). When that fires, I grab the property that is named in my behavior from the data context, cast it to a command, and wire it up to automatically change whether the host control is enabled based on the CanExecute method of the control. When my behavior is invoked, I check this again and then execute.

ViewModel Glue

There's been a lot of discussion (including in this blog) around how to glue the view model to the view. I personally like to keep it simple and straightforward. Here's a view model stubbed out for the shell that lets me click a button to dynamically load a view. I want to disable the button once clicked so they don't load the view more than once.

[Export]
public class ShellViewModel
{
    public ShellViewModel()
    {
        ViewEnabled = true;
        ViewClick = new CommandAction(_ViewRequested,
                                      () => ViewEnabled);
    }

    private bool _viewEnabled;

    public bool ViewEnabled
    {
        get { return _viewEnabled; }
        set
        {
            _viewEnabled = value;
            
            if (ViewClick != null)
            {
                ViewClick.RaiseCanExecuteChanged();
            }
        }
    }

    public CommandAction ViewClick { get; set; }

    private void _ViewRequested()
    {
        ViewEnabled = false;
    }
}

Note I use a property to determine if the command is enabled, then call a method to process it when fired. We'll add more to that method in a minute. Let's get this into our shell. Because the shell is wired up in the application through the initializer, there is no need to initialize or compose again. This is done recursively. So, let me add a little bit to my shell:

<UserControl x:Class="RegionsWithMEF.Shell"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" 
    xmlns:interactivity="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
    xmlns:command="clr-namespace:RegionsWithMEF.Common.Command;assembly=RegionsWithMEF.Common"
    >
    <Grid x:Name="LayoutRoot" Background="White">
        <Grid.RowDefinitions>
            <RowDefinition Height="Auto"/>
            <RowDefinition Height="Auto"/>
            <RowDefinition/>
        </Grid.RowDefinitions>
        <TextBlock Text="Main MEF Shell"/>
        <Button Content="Load Dynamic View into Region" Width="Auto" Height="Auto" Grid.Row="1">
            <interactivity:Interaction.Triggers>
                <interactivity:EventTrigger EventName="Click">
                    <command:CommandBehavior CommandBinding="ViewClick"/>
                </interactivity:EventTrigger>
            </interactivity:Interaction.Triggers>
        </Button>
    </Grid>
</UserControl>

Notice how I use the interactivity namespace to define a trigger for the button. The trigger is for the "click" event, but the way we built the behavior, it can easily fire based on other events as well. I bring in my command behavior, and point it to the "ViewClick" property on my view model. A more advanced implementation would turn that into a full blown binding property and allow binding syntax but for now we'll stick with the simple property name.

In the code behind, I wire in my view model:

[Import]
public ShellViewModel ViewModel
{
    get { return LayoutRoot.DataContext as ShellViewModel; }
    set { LayoutRoot.DataContext = value; }
}

That's it! I run the project to test it, and get a nice text block with a button. When I click the button, it disables immediately. Now let's tackle that dynamic view!

Controlling the Catalog and Container

We want to dynamically load some modules, but first we'll need to tweak our container. By default, MEF is going to create a container in our main application and compose parts to it. Unfortunately, that means when we load other modules/xap files, they won't have access to the container! We need to fix this.

First, I'll create a service to expose an AggregateCatalog that I can add other catalogs to. I want to get the catalog and add parts to it:

public interface ICatalogService
{
    void Add(ComposablePartCatalog catalog);

    AggregateCatalog GetCatalog();

}

Next, I will implement this by creating an aggregate catalog. I'm going to assume when the service is created that we want to include the currently loaded assemblies. This assumption may be wrong and down the road we might inject the catalog, but for now we'll iterate the current deployment (set of running assemblies) and pull them in to parse into our catalog:

public class CatalogService : ICatalogService
{
    private read-only AggregateCatalog _catalog = new AggregateCatalog();

    public CatalogService()
    {
        foreach (AssemblyPart ap in Deployment.Current.Parts)
        {
            StreamResourceInfo sri = Application.GetResourceStream(new Uri(ap.Source, UriKind.Relative));

            if (sri != null)
            {
                Assembly assembly = ap.Load(sri.Stream);
                _catalog.Catalogs.Add(new AssemblyCatalog(assembly));
            }
        }
    }    

    public void Add(ComposablePartCatalog catalog)
    {
        _catalog.Catalogs.Add(catalog);
    }

    public AggregateCatalog GetCatalog()
    {
        return _catalog; 
    }
}

Now we just need to tweak the main application. We'll instantiate the service, then tell it how to expose itself (sounds weird, I know, but when I bring in a module, I want it to be able to add itself to the aggregate catalog, so the catalog service must be exported). We'll let MEF know we want to use this specific container moving forward, and then we'll initialize as before. The new method looks like this:

private void Application_Startup(object sender, StartupEventArgs e)
{
    ICatalogService service = new CatalogService();
    var container = new CompositionContainer(service.GetCatalog());
    container.ComposeExportedValue(service);
    CompositionHost.Initialize(container); 
    CompositionInitializer.SatisfyImports(this);
    RootVisual = RootView;
}

Dynamic Loading of Modules

MEF Preview 9 comes with a deployment catalog that gives us what we need. First, I want to hide the implementation details of loading a view. I'll create an enumeration of views that are available (in this case, only one) and an interface to call when I'm ready to navigate to a view.

For now, I want to just grab the view and verify it's loaded. Then we'll wrap up for today and tackle the region management in the next post.

I extended my shell view model to anticipate two views. In fact, to make the example more interesting, I will load the second view into the first view. Therefore, the second button is only enabled once the first button has been clicked, like this:

SecondViewClick = new CommandAction(
    _SecondViewRequested,
    () => !ViewEnabled && SecondViewEnabled);

Here's our views:

public enum ViewType
{
    MainView,
    SecondView
}

And the interface for our view navigation:

public interface INavigation
{
    void NavigateToView(ViewType view);
}

So now I can go back to my view model and wire in the navigation, as well as make the call. Here is the modified code:

[Import]
public INavigation Navigation { get; set; }

private void _ViewRequested()
{
    ViewEnabled = false;
    Navigation.NavigateToView(ViewType.MainView);
}

private void _SecondViewRequested()
{
    SecondViewEnabled = false;
    Navigation.NavigateToView(ViewType.SecondView);
}

Now I will add my modules. As I mentioned, I just want them to load for now. I can deal with the views later. So I create two more Silverlight applications in my solution called "DynamicModule" and then "SecondDynamicModule.cs" ... yes, the second is a typo because I thought I was adding a class, and was too lazy to re-factor it. So there. I imagine when I load a module I'll want it to do perform some "introductory" functions, so let's define an initialization interface:

public interface IModuleInitializer
{
    void InitModule();
}

In both of my dynamic modules, I add a class that implements this interface and export it. I gave them different names to show it's the interface the matters, but here's what one looks like (right now I just return, but I can set the breakpoint there to test when and if the module is loaded and called):

[Export(typeof(IModuleInitializer))]
public class ModuleInitializer : IModuleInitializer
{
    public void InitModule()
    {
        return; 
    }              
}

OK, now I can implement my INavigation interface. We're going to do two things. First, we'll map views to modules so we can dynamically load them using the DeploymentCatalog. Second, we'll import a collection of module initializers. This is the super-cool feature of MEF: recomposition. When we load the module and put it in our main catalog, it will recompose. This should fire a change to our collection of initializers. We can take the new items and call them, and we'll be initialized. Here's what it looks like:

[Export(typeof(INavigation))]
public class ViewNavigator : INavigation 
{        
    [Import]
    public ICatalogService CatalogService { get; set; }

    [ImportMany(AllowRecomposition = true)]
    public ObservableCollection<IModuleInitializer> Initializers { get; set; }

  private readonly List<IModuleInitializer> _modules = new List<IModuleInitializer>();

    private readonly Dictionary<ViewType, string> _viewMap =
        new Dictionary<ViewType, string>
            {
                { ViewType.MainView, "DynamicModule.xap" },
                { ViewType.SecondView, "SecondDynamicModule.cs.xap" }
            };   

    private readonly List<string> _downloadedModules = new List<string>();

    public ViewNavigator()
    {
        Initializers = new ObservableCollection<IModuleInitializer>();
        Initializers.CollectionChanged += Initializers_CollectionChanged;
    }
    
    void Initializers_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
    {
        if (e.NewItems != null)
        {
            foreach(var item in e.NewItems)
            {
                var initializer = item as IModuleInitializer; 
                if (initializer != null)
                {
                    if (!_modules.Contains(initializer))
                    {
                        initializer.InitModule();
                        _modules.Add(initializer);
                    }
                }
            }
        }
    }                                                                                              
  
    public void NavigateToView(ViewType view)
    {
        if (!_downloadedModules.Contains(_viewMap[view]))
        {
            var catalog = new DeploymentCatalog(_viewMap[view]);
            CatalogService.Add(catalog);
            catalog.DownloadAsync();
            _downloadedModules.Add(_viewMap[view]);
        }
    }               
}

Right now the navigate to view isn't very flexible. It loads the catalogs but doesn't do anything with the views. I'm also not handling errors when the XAP isn't loaded. We are tracking modules and xaps that were already loaded, so we don't load them again or re-initialize the module. We'll get to that in the next installment when we wire in regions. For now, we can put a breakpoint in the "return" of the init modules, fire up the application, and click our buttons to watch them get dynamically loaded into the system (you can use Fiddler to watch the packets come over the wire). Pretty exciting!

In the next installment, I'll show you how MEF will handle region management.

Download the source for this project

Jeremy Likness

Series recap:

In the final part of this series, I will show a dynamically loaded module (using PRISM) that takes full advantage of MEF.

Here is a preview of the final product, illustrating the different modules and areas I have pulled together to demonstrate (click for a full resolution view):

Download the Source for this Example

Why even bother with dynamic modules? Dynamic module loading can be a powerful way to build scalable (and more stable) applications in Silverlight. By creating dynamic modules, you ensure the user only loads what they need, when they need it. The dynamic module only comes into play when the user demands a feature that requires the module.

Before we dive into the new MEF-based module, let's break down a few best practices when using dynamically loaded modules:

  • The best option I've found for this so far is to use PRISM's "on demand" functionality for loading modules.
  • Typically, you will want to put your main dependencies in the "main" or "host" Silverlight project.
  • Create a new dynamic module by adding a Silverlight Application project, not a Silverlight Class Library.
  • Use a XAML catalog to reference the dynamic modules. This gives PRISM something to resolve when the new module is requested, but avoids direct dependencies on the satellite modules by the main application.
  • When referencing projects or DLLs that are part of the main application in a satellite module, be sure to set "copy local" to false. This ensures these are not compiled into the XAP, because the module can leverage the fact that the main module has already loaded the dependencies. This leads to very lightweight XAP files.

When everything comes together as planned, you can scan traffic with a tool like Fiddler to see what happens. Take a look at this example. Here, you can clearly see the satellite modules are loaded dynamically. In fact, the MEF module, which displays a list and dynamically displays a child view, weighs in at only 5,000 bytes!

Click here to view the Fiddler snapshot

I started by adding a new Silverlight Application and calling it MEFModule.

The MEF ViewModel

The MEF view model looks like this:


[Export]
public class MoreStuffViewModel : IPartImportsSatisfiedNotification
{        
    private IService _service; 

    [Import]
    public IService Service
    {
        get { return _service; }
        set
        {
            _service = value;
            if (_service != null)
            {
                _service.GetMoreStuff(_ServiceLoaded); 
            }
        }
    }

    [ImportMany("MoreStuff",AllowRecomposition=true)]
    public List<string> ImportedStuff { get; set; }

    [Import]
    public IRegionManager RegionManager { get; set; }

    public DelegateCommand<object> DynamicViewCommand { get; set; }

    [Import("DynamicView")] 
    public object DynamicView { get; set; }

    private ObservableCollection<string> _listOfMoreStuff;

    public MoreStuffViewModel()
    {
        // initialize all lists
        _listOfMoreStuff = new ObservableCollection<string>();
        DynamicViewCommand = new DelegateCommand<object>(o =>
            {
                RegionManager.RegisterViewWithRegion("MainRegion", () => DynamicView);
            });
    }

    private void _ServiceLoaded(List<string> values)
    {
        foreach (string value in values)
        {
            _listOfMoreStuff.Add(value);
        }
    }
       
    public ObservableCollection<string> ListOfMoreStuff 
    {
        get
        {
            return _listOfMoreStuff;
        }

        set
        {
            _listOfMoreStuff = value; 
        }
    }

    #region IPartImportsSatisfiedNotification Members

    public void OnImportsSatisfied()
    {
        foreach (string importedValue in ImportedStuff)
        {
            _listOfMoreStuff.Add(importedValue);
        }
    }

    #endregion
}

I've purposefully loaded this view model with tons of goodies to help understand and take advantage of MEF to its fullest. You'll notice two things right away about the view model: it is exported using the Export attribute, and it implements an interface called IPartImportsSatisfiedNotification. When you implement this interface, MEF will automatically call OnImportsSatisfied, allowing you to react to the new imports.

You'll notice I have a collection called ImportedStuff that imports a contract with a magic string (tip: in a production project this would probably be a type or an enumeration or at least a static class with a constant to allow for type checking) called MoreStuff. We'll give this collection what it needs somewhere else, for now it is simply waiting for imports and when those imports are satisfied, we merge them into our master ListOfMoreStuff collection.

We also reference IService. If you remember, when we set that up back in part 1, we went ahead and added an Export tag. Here, we import it. Notice that on the setter, when the import happens, I go ahead and call the GetMoreStuff method, which returns me the Spanish numbers. When these are loaded, we merge them into our master ListOfMoreStuff. So the list will contain the results of the service call and any MoreStuff imports we may find.

We also want to dynamically display another view, but we don't know what that view is yet. Remember in part 2 I explicitly set the export value of IRegionManager using Unity to resolve it? This is where we will import it!

The DynamicViewCommand gives us a command to bind to in order to show that view. The view gets imported with another magic string (again, just stating I know we don't like them, but they are there for the sake of brevity in this example only) called DynamicView. In the constructor for the view model, we bind the command to a call to RegisterViewWithRegion and pass in the dynamic view.

This demonstrates how powerful MEF really is: we are able to specify an action to dynamically show a view here in the view model without any prior knowledge of where the view is or even what it is composed of!

The rest of the view model code simply initializes lists, combines them, etc. We've got our view model in place. How about some views that use it?

The MEF Views

In the views folder, I created two views. The first or "main" view is simply called MoreStuffView and it binds to the ListOfMoreStuff collection as well as the dynamic view command:


<ListBox ItemsSource="{Binding ListOfMoreStuff}">
   <ListBox.ItemTemplate>
        <DataTemplate>
            <TextBlock Text="{Binding}"/>
        </DataTemplate>
    </ListBox.ItemTemplate>
</ListBox>
<Button Grid.Column="1" cal:Click.Command="{Binding DynamicViewCommand}" Content="Add View"/>

The code behind requires two pieces: first, we need to import the view model and bind it:


[Import]
public MoreStuffViewModel ViewModel
{
   get { return (MoreStuffViewModel)LayoutRoot.DataContext; }
   set { LayoutRoot.DataContext = value; }
}

Next, we need to call our friend, the PartInitializer class, to satisfy all of the imports in the constructor:


public MoreStuffView()
{            
    InitializeComponent();           
    PartInitializer.SatisfyImports(this);                
}

And that's it ... all of the services, exports, etc will be wired in elsewhere. I created a second view called DynamicView. This view simply contains a text block that indicates it was dynamically loaded. Remember how we had our "magic string" import for a view in the view model? Here, we will export the dynamic view in the code behind. There is only one change to the auto-generated code behind file, and that is to add the Export tag:


[Export("DynamicView")]
public partial class DynamicView : UserControl
{
    public DynamicView()
    {
        InitializeComponent();
    }
}

That's it for the view model and the views!

Providing Exports

The exports can obviously be supplied in a variety of ways. For this example, I simply created a class and exported a few values to demonstrate that the imports were working and merging with the main list:


public class MoreStuffExports
{        
    [Export("MoreStuff")]
    public string Item1
    {
        get { return "MEF Export 1"; }
    }

    [Export("MoreStuff")]
    public string Item2
    {
        get { return "MEF Export 2"; }
    }            
}

The MEF Module Initializer

Now it's time to wire everything together. There is actually almost nothing to the module initializer class. Because we base it on the PartModule we defined in the last post, the MEF-specific actions happen as part of the base class. In this class, we simply register the main view:


public class MEFInit : PartModule
{
    IRegionManager _regionManager;

    public MEFInit(IRegionManager regionManager)
    {
        _regionManager = regionManager;
    }

    #region IModule Members

    public override void Initialize()
    {
        base.Initialize(); // gotta call base for the MEF magic to happen
        _regionManager.RegisterViewWithRegion("MainRegion", typeof(MoreStuffView));
    }

    #endregion
}

That's it!

Conclusion

The goal of this this small series is to demonstrate how well PRISM and MEF work together, and how accessible modular and extensible applications can be in Silverlight 3. You've learned several ways to marry the view model to the view using different types of dependency injection containers and patterns. You've also seen how to take advantage of dynamically loaded modules to create application extensions that have an extremely small footprint but can easily integrate with the flexibility provided by both Unity and MEF in the context of PRISM.

Download the Source Code for this example

Jeremy Likness

I started a project to update my personal website using Silverlight. The goal is to use Prism/Composite Application Guidance to build out a nice site that demonstrates some Silverlight capabilities and make the source code available as a reference. One of the first pieces I chose to tackle was ensuring I could facilitate deep linking using Silverlight navigation and still take advantage of dynamic module loading using the Prism framework.

The initial research I did was not promising. Most sites claimed that Prism broke the Silverlight navigation, while others had partial solutions that didn't really cut it for me. Mapping a separate view in the main module to have a named region for every dynamically loaded module seems to be overkill. So, I set out to see for myself if it could be done. The answer, of course, is yes!

While the project is a simple pair of pages, I've built in a few more advanced pieces of functionality to extend its richness as a reference project. In addition to dynamic loading the module for the "biography" page, I've trimmed the size of the XAP files, sprinkled in a little search engine optimization, and used the visual state manager to handle some animations to boot.

You can download the full source code by clicking here. For a working demo, click here. You can use a sniffer or proxy like Fiddler 2 to confirm for yourself that the Biography module doesn't load until you click that tab, BUT you can also navigate directly:

I do apologize in advance for the vanity built into the project ... it is a project with the goal of replacing my biography website so it made since to name it after, well, me.

The first step in creating a deep linking navigation website is to go ahead and create a Silverlight Navigation Application. I called mine JeremyLikness.Main and it gave me JeremyLikness.Web to host it. Go ahead and trash everything in the views folder but the error window (I like that functionality, some might find it annoying), leave the App pieces alone but rename the main page to Shell.xaml.

Here's when things start to get interesting. First, I've seen a lot of implementations that want the pure "my module gets added magically" functionality, so they do things like inject the link to the module when the module itself gets loaded, etc. This is all great but then they also stuff a view in the main application that maps one-to-one with the module, give a new named region per module, and leave me scratching my head wondering, "What did we gain?" To me, the main portion of my app is a single region that can have multiple modules inject their views into it, so that's how I approached this project.

I'm going to be a bit more pragmatic and go ahead and map my links in the main shell because I'm assuming right now the shell is like the overall "controller" and is aware of the other modules. It should, however, be very easy and minimal overhead for me to add a new module later on. I'm not going to worry about the modules injecting the links because then I have to load the module before I can show the link, and that defeats the purpose of dynamically loading the modules. Ideally, your browser doesn't fetch that extra 100K of XAP download if you don't care about reading my biography!

I end up keeping the generated code for the links (I'll go back and rearrange and style it later ... getting it functioning for me comes before making it pretty). I'm starting with two links, so that section looks like this:


 <Border x:Name="LinksBorder" Style="{StaticResource LinksBorderStyle}">
                <StackPanel x:Name="LinksStackPanel" Style="{StaticResource LinksStackPanelStyle}">

                    <HyperlinkButton x:Name="homeLink" Style="{StaticResource LinkStyle}" 
                                     NavigateUri="/Home" TargetName="ContentFrame" Content="Home"/>
          
                    <Rectangle x:Name="Divider1" Style="{StaticResource DividerStyle}"/>
     
                    <HyperlinkButton x:Name="Link2" Style="{StaticResource LinkStyle}" 
                                     NavigateUri="/Bio" TargetName="ContentFrame" Content="Bio"/>
                </StackPanel>
            </Border>

Not bad. Now we're going to start butchering the generated template, so bear with me.

Dynamic Modules

Setting up modules to be dynamic is fairly straightforward. While there are many ways to approach this, the method I used has two key features:

  1. I'm using a XAML configuration for the module, not programmatic, and
  2. to add the module in a way that Prism can dynamically load it, I add it as a Silverlight Application, not a Class Library

That's it! We're going to work a bit backwards and live without the project compiling for a bit until we get all of the pieces put into place. I know I'm going to have a Home and a Bio module. For the sake of simplicity and this example, I'm doing one view per module, but you could obviously do more. You'll see why this makes it easy for me in a minute. First, let's set up the XAML that will describe the modules.

Right click on the main project (the one with your shell) and add a new Resources File. Name it ModuleCatalog.xaml. Blow away everything in there and instead put in the Prism notation for a module, like this:


<m:ModuleCatalog xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                 xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
                 xmlns:sys="clr-namespace:System;assembly=mscorlib"
                 xmlns:m="clr-namespace:Microsoft.Practices.Composite.Modularity;assembly=Microsoft.Practices.Composite">
    <m:ModuleInfoGroup Ref="JeremyLikness.ModuleHome.xap" InitializationMode="WhenAvailable">
        <m:ModuleInfo ModuleName="JeremyLikness.ModuleHome.InitModule"
                      ModuleType="JeremyLikness.ModuleHome.InitModule, JeremyLikness.ModuleHome, Version=1.0.0.0"/>
    </m:ModuleInfoGroup>
    <m:ModuleInfoGroup Ref="JeremyLikness.ModuleBio.xap" InitializationMode="OnDemand">
        <m:ModuleInfo ModuleName="JeremyLikness.ModuleBio.InitModule"
                      ModuleType="JeremyLikness.ModuleBio.InitModule, JeremyLikness.ModuleBio, Version=1.0.0.0"/>
    </m:ModuleInfoGroup>
</m:ModuleCatalog>
                 

I've purposefully set the home page to load when available and the bio to load on demand to show the difference between the methods ... I could just as easily load both modules on demand. This simply points to the class that defines the module, and the assembly to find it in. Prism will assume it's available for download in the same directly as the hosted XAP and kindly pull down the XAP when it's needed for us.

We're now referring to some modules we don't have yet. At this point, you could go ahead and create the shells for the applications. In order for the project to be set up correctly for dynamic loading, instead of adding a Silverlight Class Library, you're going to add a new Silverlight Application. Pick the same web page to host it but don't bother with the generation of a test page as it will load into the same test page we used for the main. I called my projects JeremyLikness.ModuleBio and JeremyLikness.ModuleHome.

Once the projects are created, blow away the all of the generated XAML files. You won't need the App object because this will be hosted in our main application. I simply added the references needed for Prism, then created a Views folder and added a Home.xaml in my home project and a Bio.xaml in my bio project. These are UserControl types, not pages. In the root, I created InitModule classes for both projects (note that I referenced this in the ModuleCatalog.xaml). The code looks almost identical - here is the bio:


namespace JeremyLikness.ModuleBio
{
    public class InitModule : IModule
    {
        private IRegionManager _regionManager;

        public InitModule(IRegionManager regionManager)
        {
            _regionManager = regionManager;
        }

        #region IModule Members

        public void Initialize()
        {
            _regionManager.RegisterViewWithRegion("ModuleRegion", typeof(Bio));
        }

        #endregion
    }
}

Simple: reference the region manager in the constructor. The Prism will use Unity to resolve the reference and inject it. On the Initialize method, we register our view with the region. The home project will register to the same region, but with typeof(Home) home instead.

Now we've got the catalog and the modules, what's next?

Bootstrapping

We need to tell the Prism framework how to "get started." This means a bootstrapper. Back to JeremyLikness.Main, I add a class called Bootstrapper and base it on UnityBootstrapper. I need to create the shell and set it as the root visual:


protected override DependencyObject CreateShell()
{
    Shell shell = Container.Resolve<Shell>();
    Application.Current.RootVisual = shell;
    return shell;
}

I also need to supply a module catalog. For this, I'll point to the XAML file we created earlier:


protected override Microsoft.Practices.Composite.Modularity.IModuleCatalog GetModuleCatalog()
{
    return Microsoft.Practices.Composite.Modularity.ModuleCatalog.CreateFromXaml(
        new Uri("JeremyLikness.Main;component/ModuleCatalog.xaml", UriKind.Relative));
}

You can see I'm telling it to look to the XAML to create the catalog, then specifying the path to it. The last thing I need to do is go into the App.cs code behind and change the application start up to just run the boot strapper:


private void Application_Startup(object sender, StartupEventArgs e)
{
   new Bootstrapper().Run();
}

Adapting to the Region

Prism works with defined regions that can host views. There are a number of different ways those regions can be implemented. I would ask that you refer to the Prism documentation for this, but basically something like a ContentControl can have a single view active at any given time, while something like a ItemsContentControl can hold multiple views. One source of confusion is what "active" really means. Active views doesn't necessarily mean "visible" or "hidden." I had two challenges for this application: the first was how to host the view, and the second was how to manage the visibility of the views. Ideally, something would hold all of the views as they are selected, then simply make them visible or invisible as they are selected/deselected.

We'll tackle visibility in a minute. ContentControl wasn't an option because it only holds one view at a time. The problem with ItemsControl was related to layout. As each view is injected, it takes up space in the container (this is the same whether it's a items control or a stack panel, etc). Even when I'd collapse the visibility of a control, the original space would still cause the other controls (views) to be shifted, which was not the effect I wanted. I needed something like a Grid where I could stack the views one on top of the other.

Fortunately, making your own type of region is easy. After reading John Papa's excellent post, I made a PrismExtensions folder and built my GridRegionAdapter to allow Prism to use a grid as a container. You can read his article to understand the how/why and see how the adapter is constructer. I had to revisit the boot strapper and tell Prism how to map the adapter to the grid:


protected override RegionAdapterMappings ConfigureRegionAdapterMappings() 
{ 
    RegionAdapterMappings mappings = base.ConfigureRegionAdapterMappings(); 
    mappings.RegisterMapping(typeof(Grid), Container.Resolve()); 
    return mappings; 
}

Now I was ready to give the solution a go!

The Problem with Navigation

The first iteration I tried was to declare a single page with the region adapter to process the requests. In my Views folder in the main project, I created a Silverlight Page (Page, not UserControl) and called it Module.xaml. The XAML for the module looked like this:


<navigation:Page x:Class="JeremyLikness.Main.Views.Module" 
           xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
           xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" 
           xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
           xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
           mc:Ignorable="d"
           xmlns:cal="clr-namespace:Microsoft.Practices.Composite.Presentation.Regions;assembly=Microsoft.Practices.Composite.Presentation"
           xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation"
           xmlns:local="clr-namespace:JeremyLikness.Main.Views"
                 d:DesignWidth="640" d:DesignHeight="480"
           Title="Module Page">
    <Grid x:Name="MainGrid" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" cal:RegionManager.RegionName="ModuleRegion">
    </Grid>
</navigation:Page>
      

Going back to the main shell, I mapped all requests to the module, like this:


<Border x:Name="ContentBorder" Style="{StaticResource ContentBorderStyle}">

    <navigation:Frame x:Name="ContentFrame" Style="{StaticResource ContentFrameStyle}" 
                      Source="/Home" Navigated="ContentFrame_Navigated" NavigationFailed="ContentFrame_NavigationFailed">
        <navigation:Frame.UriMapper>
          <uriMapper:UriMapper>
            <uriMapper:UriMapping Uri="" MappedUri="/Views/Module.xaml"/>
            <uriMapper:UriMapping Uri="/{pageName}" MappedUri="/Views/Module.xaml"/>
          </uriMapper:UriMapper>
        </navigation:Frame.UriMapper>
    </navigation:Frame>
</Border>

As you can see, pretty much every request is handled by the Module page. In the code behind, I had to work a little bit of magic to ensure the appropriate module would be loaded. First, I added a reference to the module manager:


public partial class Shell : UserControl
{
    private IModuleManager _moduleManager;

    public Shell(IModuleManager moduleManager)
    {
        _moduleManager = moduleManager;
        InitializeComponent();
    }

    private void ContentFrame_Navigated(object sender, NavigationEventArgs e)
    {
    
        string module = e.Uri.ToString().Substring(1);
        string moduleName = string.Format("JeremyLikness.Module{0}.InitModule", module); 
       
        _moduleManager.LoadModule(moduleName);

...

}

The key here was getting the reference to the module manager, then calling the module load on the request. The module manager is smart enough to know when a module has already been loaded, so I didn't have to worry about that. The idea here is that when I request the "bio" tab, the string manipulation maps it to JeremyLikness.ModuleBio.InitModule, then calls the manager. The manager checks to see if it is loaded. If not, it will download the required XAP file and initialize the module. The module would then register the view with the region and it would magically appear!

There were two problems that arose immediately. The first issue was visibility: the different pages were stacking on each other. I'd load the application and see the home page, then click on the bio tab and watch the bio appear overlaid on top of the home page. Definitely not the right solution! We'll address visibility in a minute.

The second was a little more disturbing. The pages were behaving a little strangely so I fired up the debugger and found something disturbing: every time I would navigate to a link, the navigation framework would generate a new instance of the Module.xaml. This, in turn, would create new instances of the views. Just a few clicks of the tab and suddenly I had lots of instances hanging out that I just didn't need.

The solution for this was to create a static view that would live between navigation requests and hold the views as they are stacked in place. The first step was to build the container for the views. Under the Views folder, I created ViewContainer.xaml. The XAML contained the region mapping:


<UserControl x:Class="JeremyLikness.Main.Views.ViewContainer"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" 
    xmlns:cal="clr-namespace:Microsoft.Practices.Composite.Presentation.Regions;assembly=Microsoft.Practices.Composite.Presentation"
   >
    <Grid x:Name="LayoutRoot" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"
          cal:RegionManager.RegionName="ModuleRegion">
       </Grid>
</UserControl>

The code behind implemented the singleton pattern:


public partial class ViewContainer : UserControl
{
    private static readonly ViewContainer _viewContainer = new ViewContainer();

    private ViewContainer()
    {
        InitializeComponent();
    }

    public static ViewContainer GetViewContainer()
    {
        if (_viewContainer.Parent != null)
        {
            Grid grid = _viewContainer.Parent as Grid;
            grid.Children.Remove(_viewContainer); 
        }

        return _viewContainer;
    }
}

Note that an element can only have one parent, and cannot be added as a child to another element. The GetViewContainer method first detaches the view from its previous parent before returning the instance so that the consumer of the method can use the orphaned view. I removed the region reference from the Module.xaml and added this to the code behind:


public Module()
{
    InitializeComponent();
    MainGrid.Children.Add(ViewContainer.GetViewContainer()); 
}

Now the navigation will still create a new instance of Module every time we navigate, but the module will simply reuse the same container for the views. This ensures that the views persist once they are added and don't have to be reloaded or recreated.

Next, I needed to manage showing and hiding the views so they don't remain stacked on top of each other.

Managing Visibility

To manage the views, I decided to create a service that the views will register to. The service is called when navigation takes place, and then calls back to the views to manage their visibility.

First, I created a new project that would be common across other projects. This was named, ironically, JeremyLikness.Common. First was an interface that the views could use. They provide a name for themselves as well as a method to call to either show or hide. This offloads the need for the view manager to understand how to show or hide a view ... since the view is a UserControl, it should have a pretty good idea.


public interface IPrismView
{
    void Show();

    void Hide();

    string ViewName { get; }
}

Next, I added a reference to the common project in both modules and implemented IPrismView. This is what the Bio.xaml.cs looked like:


#region IPrismView Members

public void Show()
{
    this.Visibility = Visibility.Visible; 
}

public void Hide()
{
    this.Visibility = Visibility.Collapsed;
}

public string ViewName
{
    get { return "Bio"; }
}

#endregion

Now I can create my view manager. In the same common project, I created a class called ActivationManager (continuing the Prism concept of "activating" a view although it is probably misnamed in retrospect). ActivationManager contains a collection of views. It allows a view to register with it, then exposes a method called SwapToView that iterates the views and calls their Show or Hide methods. It looks like this:


public class ActivationManager
{
    List<WeakReference> _views = new List<WeakReference>();

    public void Register(IPrismView view)
    {
        _views.Add(new WeakReference(view));
        view.Show();
    }

    public void SwapToView(string viewName)
    {
        foreach (WeakReference weakRef in _views)
        {
            if (weakRef.Target != null)
            {
                IPrismView view = (IPrismView)weakRef.Target;
                
                if (view != null)
                {
                    if (view.ViewName.Equals(viewName))
                    {
                        view.Show();
                    }
                    else
                    {
                        view.Hide();
                    }
                }
            }
        }
    }
}

Now we need to wire the activation manager in. We only need one copy, so in the boot strapper in the main project, I set up the instance:


protected override DependencyObject CreateShell()
{
    Container.RegisterInstance<ActivationManager>(
        Container.Resolve<ActivationManager>());
    Shell shell = Container.Resolve<Shell>();
    Application.Current.RootVisual = shell;
    return shell;
}

Notice I did this before creating the shell. There is a reason: we need the shell to coordinate the views. The shell has a method that fires when the navigation changes. If you recall, we used this method to tell the module manager to load the appropriate module. Now we'll need to pass in the activation manager and ask it to activate the views. These are the changes to the Shell code-behind:


private ActivationManager _activationManager;

public Shell(IModuleManager moduleManager, ActivationManager activationManager)
{
    _moduleManager = moduleManager;
    _activationManager = activationManager;
    InitializeComponent();
}

private void ContentFrame_Navigated(object sender, NavigationEventArgs e)
{

    string module = e.Uri.ToString().Substring(1);
    string moduleName = string.Format("JeremyLikness.Module{0}.InitModule", module); 
   
    _moduleManager.LoadModule(moduleName);

    _activationManager.SwapToView(module); 

    foreach (UIElement child in LinksStackPanel.Children)
    {
        HyperlinkButton hb = child as HyperlinkButton;
        if (hb != null && hb.NavigateUri != null)
        {
            if (hb.NavigateUri.ToString().Equals(e.Uri.ToString()))
            {
                VisualStateManager.GoToState(hb, "ActiveLink", true);
            }
            else
            {
                VisualStateManager.GoToState(hb, "InactiveLink", true);
            }
        }
    }
}

The last step is to take each module and pass the activation manager into the constructor so the view can register itself. This could probably be moved back into the module initialization (i.e. when the view is injected into the region) and perhaps even something extended on the framework to handle it. However, this works for now, using Bio.xaml.cs as our example:


public Bio(ActivationManager activationManager) : this()
{
    activationManager.Register(this);
}

Notice that I use this() to ensure it calls the default parameterless constructor to InitializeComponent etc etc.

At this point, I claimed victory. After compiling and publishing the project, I was able to navigate between the home and bio tabs, and watch the bio module loaded dynamically when I navigated to the tab. The views swapped in and out nicely. If you were reading this for dynamic module loading ... there it is!

To round out the example, I wanted to show two more things. First, I wanted to take the idea of Show and Hide a step further, and second, I don't believe navigation or deep linking makes sense to discuss unless we also cover search engine optimization.

Visual State Manager

The visual state manager is the key to managing visual states on controls (seems like it was well-named, huh?). I have to thank Justin Angel for pointing this out to me when I was doing a lot of behaviors and triggers for animations that truly belonged in the VSM instead. Really, when we're swapping our views, we are changing the state of the view ("show me" or "hide me"). If we do this programmatically, then we're stuck with the attributes we set. However, if we do this through the VSM, then all of the the transition becomes customizable through the designer and in Expression Blend, so our designers can then tinker with the transitions without touching the code behind.

To demonstrate this, I decided to take both views and give them a ShowState and a HideState. To show the power of the Visual State Manager, I created two different transitions: the home page will explode in using a scale transform, while the biography page will fade in using an opacity animation.

Because there are a million examples that show how to add custom view states using Blend, I decided to document the code behind approach. The main container in our views is a grid, so that's what we're going to manipulate. I want the view to hide immediately, but when it goes to show, it should have a nice animation. This is what the Bio.xaml ends up looking like:


<Grid x:Name="LayoutRoot" Background="White">
        <VisualStateManager.VisualStateGroups>
            <VisualStateGroup x:Name="VisualStates">
                <VisualState x:Name="ShowState">
                    <Storyboard>
                        <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:01.0000000" Storyboard.TargetName="LayoutRoot" Storyboard.TargetProperty="(UIElement.Opacity)">
                            <EasingDoubleKeyFrame KeyTime="00:00:01" Value="1"/>
                        </DoubleAnimationUsingKeyFrames>
                        <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:01.0000000" Storyboard.TargetName="LayoutRoot" Storyboard.TargetProperty="(UIElement.Visibility)">
                            <DiscreteObjectKeyFrame KeyTime="00:00:00">
                                <DiscreteObjectKeyFrame.Value>
                                    <Visibility>Visible</Visibility>
                                </DiscreteObjectKeyFrame.Value>
                            </DiscreteObjectKeyFrame>
                        </ObjectAnimationUsingKeyFrames>
                    </Storyboard>
                </VisualState>
                <VisualState x:Name="HideState">
                    <Storyboard>
                        <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0000100" Storyboard.TargetName="LayoutRoot" Storyboard.TargetProperty="(UIElement.Opacity)">
                            <EasingDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
                        </DoubleAnimationUsingKeyFrames>
                        <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:01.0000100" Storyboard.TargetName="LayoutRoot" Storyboard.TargetProperty="(UIElement.Visibility)">
                            <DiscreteObjectKeyFrame KeyTime="00:00:00">
                                <DiscreteObjectKeyFrame.Value>
                                    <Visibility>Collapsed</Visibility>
                                </DiscreteObjectKeyFrame.Value>
                            </DiscreteObjectKeyFrame>
                        </ObjectAnimationUsingKeyFrames>
                    </Storyboard>
                </VisualState>
            </VisualStateGroup>
        </VisualStateManager.VisualStateGroups>
        <TextBlock>This is my bio. It tells people about me and my background.</TextBlock>
    </Grid>

So there are a few things going on here. First, we define a "group" of visual states that I call, sure enough, VisualStates. I am defining two states: a HideState and a ShowState. The hide state has an animation with a zero duration and simply sets the Opacity to 0. The show state animates for a second (you'd normally make this faster, but it helps demonstrate my point) and fades in. While many people are used to the color and double animations, did you know there existed an object animation as well? This allows you to manipulate almost any property on your target control using the visual state. In this case, I won't even have to set the Visibility property in my code behind - I simply define the value in the view state! Notice in the ShowState that the property is set immediately so it becomes visible in time for the animation to fire and fade it in.

So now we simply go to the code-behind for our control and set the state. The VSM expects a control when you set the state, but it will traverse the hierarchy and find the state you specify. So while we set the state on our control, it will use the state definitions that are contained within the grid object. We also make sure we set a default state in the constructor. In this case, it will be hidden because the activation manager will call show when it is registered. This is what our new code-behind looks like:


public partial class Bio : UserControl, IPrismView
{
    public Bio()
    {
        InitializeComponent();
        VisualStateManager.GoToState(this, "HideState", false);
    }

    public Bio(ActivationManager activationManager) : this()
    {
        activationManager.Register(this);
    }

    #region IPrismView Members

    public void Show()
    {
        VisualStateManager.GoToState(this, "ShowState", true);
    }

    public void Hide()
    {
        VisualStateManager.GoToState(this, "HideState", true);
    }

    public string ViewName
    {
        get { return "Bio"; }
    }

    #endregion
}

As you can see, we simply move to a new state and leave it up to the designer to add any fancy animations or other transitions when that happens.

Getting Along with Search Engines

The final piece here is to get along with search engines. Deep linking is nice if you just want to add it to your favorites and jump right in, but doesn't really do much for search engines when they are scanning the page. The search enginges need to have some points like a page title and description to properly index your pages.

In the common project, I created a class called SEOHelper to contain my title, description, and keywords. It exposes a method called PageUpdate that then parses these values into the HTML page. Let's take a look at the class:


public class SEOHelper
{
    private const string TEMPLATE = "metatags = document.getElementsByTagName(\"meta\");"
        + "for (x=0;x<metatags.length;x++) {{"
        + "var name = metatags[x].getAttribute(\"name\");"
        + "if (name == '{0}'){{"
        + "var content = metatags[x].getAttribute(\"content\");" 
        + "metatags[x].setAttribute('{0}','{1}');break;}}}}";

    private List<string> _keywords = new List<string>();

    public string Title { get; set; }

    public string Description { get; set; }

    public void AddKeyword(string keyword)
    {
        _keywords.Add(keyword);
    }

    public void UpdatePage()
    {
        HtmlPage.Document.SetProperty("title", Title);

        string titleSet = string.Format(TEMPLATE, "title", Title);
        HtmlPage.Window.Eval(titleSet);

        string descriptionSet = string.Format(TEMPLATE, "description", Description);
        HtmlPage.Window.Eval(descriptionSet);

        if (_keywords.Count > 0)
        {
            StringBuilder keywordList = new StringBuilder();
            bool first = true;
            foreach (string keyword in _keywords)
            {
                keywordList.Append(keyword);
                if (first)
                {
                    first = false;
                }
                else
                {
                    keywordList.Append(",");
                }
            }
            string keywordSet = string.Format(TEMPLATE, "keywords", keywordList);
            HtmlPage.Window.Eval(keywordSet);
        }
    }
}

I'm not a big fan of burying JavaScript inside of C# classes, so I included it here only to help keep the solution in one place. Ordinarily I'd have some methods defined in a .js file that this would link to.

Setting the title is a call into the document object. Setting the meta tags is a little more convuluted. You could create the tags but in this example, I'm stubbing out empty title, description, and keywords meta-tags, then finding them and updating the content attribute. The TEMPLATE contains the code to iterate the tags, then update the content attribute. The PageUpdate method simply updates the meta tag name and content then asks the page to evaluate the javascript.

Now we just place the object inside of the appropriate view and call it when the view becomes visible. Here is the new Home.xaml.cs:


public partial class Home : UserControl, IPrismView
{
    SEOHelper _helper = new SEOHelper { Title = "Home Page", Description="Home page for the website." }; 

    public Home()
    {
        InitializeComponent();
        VisualStateManager.GoToState(this, "HideState", false);
        _helper.AddKeyword("Home");
        _helper.AddKeyword("SEO"); 
    }

    public Home(ActivationManager activationManager)
        : this()
    {
        activationManager.Register(this);
    }

    #region IPrismView Members

    public void Show()
    {
        VisualStateManager.GoToState(this, "ShowState", true);
        _helper.UpdatePage();
    }

    public void Hide()
    {
        VisualStateManager.GoToState(this, "HideState", true);
    }

    public string ViewName
    {
        get { return "Home"; }
    }

    #endregion
}

As you can see, the helper takes in the settings for the page, then whenever the view is shown (the Show) method, the helper is called to update the page. For testing, this could be abstracted even further to a ISEOHelper to avoid trying to actually access the html page when its not needed.

Trimming the XAP Size

Last but not least is trimming the XAP size. I put most of my references in the main XAP file, so they aren't needed in the modules. By going to the project properties, I can check "Reduce XAP size by using appliciation library caching." This will create a new ZIP file that contains some of the referenced controls on my modules when they build, and not include them in the main XAP. Fortunately, these are already loaded by the main XAP, so there is nothing more to do when the XAP is loaded.

There it is ... I know this was a long blog post for what, in the end, is a simple page with two tabs. However, I hope this has proven that you can combine Prism with Silverlight Navigation and use dynamic module loading will keeping your pages search engine friendly. The VSM piece might have made sense in a separate post but I also wanted to get a good example out there that shows how to wire it in when you're not making a custom control or using Blend. Enjoy!

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Jeremy Likness