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  • Silverlight Behaviors and Triggers: Making a Trigger Action

    So far we've explored how to use dependency properties and attached properties to create reusable behaviors and triggers. I showed you recently how to refactor an attached property to use the Behavior base class instead. Today, we'll look at the TriggerAction that is also available in System.Windows.Interactivity (either as a part of Expression ...
    Posted to Jeremy Likness' Blog (Weblog) by Anonymous on October 11, 2009
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