Wintellect  

You can find Part 1 here: http://blogs.msdn.com/devpara/archive/2010/03/16/jeffrey-richter-at-devweek-2010-part-1.aspx

and Part 2 here: http://blogs.msdn.com/devpara/archive/2010/03/16/jeffrey-richter-at-devweek-2010-part-2.aspx

Hello all, I just wanted to tell everyone that my book, CLR via C# 3rd Edition, went to the printer this week and should be in stores in early February!
The book has been updated for Visual Studio 2010, CLR 4.0 and C# 4.0.
The source code for the book is available now and can be downloaded from here: http://wintellect.com/Books.aspx
Also, an excerpt from the book's Introduction can be found here: http://blogs.msdn.com/microsoft_press/archive/2010/01/21/rtm-d-today-clr-via-c-third-edition.aspx

 

While creating the 3rd Edition of my CLR via C# book (http://www.amazon.com/CLR-via-C-Third-Pro-Developer/dp/0735627045/ref=dp_ob_title_bk), I came up with a cool little class that will raise an event after a collection of Generation 0 or Generation 2 occurs. Here is the code for the class:

public static class GCNotification {
  
private static Action<Int32> s_gcDone = null; // The event’s field
  
public static event Action<Int32> GCDone {
     
add {
        
// If there were no registered delegates before, start reporting notifications now 
        
if (s_gcDone == null) { new GenObject(0); new GenObject(2); }
         s_gcDone +=
value;
      }
     
remove { s_gcDone -= value; }
   }
  
private sealed class GenObject {
     
private Int32 m_generation;
     
public GenObject(Int32 generation) { m_generation = generation; }
      ~GenObject() {
// This is the Finalize method
        
// If this object is in the generation we want (or higher), 
        
// notify the delegates that a GC just completed
        
if (GC.GetGeneration(this) >= m_generation) {
           
Action<Int32> temp = Interlocked.CompareExchange(ref s_gcDone, null, null);
           
if (temp != null) temp(m_generation);
         }
         // Keep reporting notifications if there is at least one delegate
        
// registered, the AppDomain isn't unloading, and the process 
        
// isn’t shutting down
        
if ((s_gcDone != null) && 
            !
AppDomain.CurrentDomain.IsFinalizingForUnload() && 
            !
Environment.HasShutdownStarted) {
           
// For Gen 0, create a new object; for Gen 2, resurrect the
           
// object & let the GC call Finalize again the next time Gen 2 is GC'd
           
if (m_generation == 0) new GenObject(0);
            
else GC.ReRegisterForFinalize(this);
         }
else { /* Let the objects go away */ }
      }
   }
}

And here is some code to see it in action:

public static void Main() {
  
GCNotification.GCDone += g => Console.Beep(g == 0 ? 800 : 8000, 200);
  
var l = new List<Object>();
  
// Construct a lot of 100-byte objects.
  
for (Int32 x = 0; x < 1000000; x++) {
     
Console.WriteLine(x);
     
Byte[] b = new Byte[100];
      l.Add(b);
   }
}

 

This gives you a very small taste of what you should expect to see in the next edition of my book. Hope you enjoy.

Last week I submitted the reaming chapters for my new book. It is now being edited and should be available right around the time that Visual Studio 2010 launches (March 22, 2010).

One place you can order it is here: http://www.amazon.com/CLR-via-C-Third-Pro-Developer/dp/0735627045

I know that many people will ask me what are the differences between the 2nd edition and the 3rd edition and so I thought I'd create this blog post to address this.

Overall, every chapter has been modified making the text clearer, fixing any known mistakes and I’ve added more 64-bit coverage as this hardware is becoming more commonplace. I' ve also embellished a lot of text to reflect new things that I've learned in the last 5 years since the previos edition of the book was published. In addtion, since the 2nd Edition of the book covered version 2.0 of the .NET Framework and C#, the new book adds coverage of versions 3.0, 3.5 and 4.0.

Also, I always thought I’d write a Threading Book showing how to properly architect software to build responsive and scalable applications and components in today’s world of multi-core computers. However, I decided to just include this other book’s content in the 3rd Edition of CLR via C# and so Part 5 of the book has five pretty lengthy chapters related to Threading. These chapters (like all chapters in the book) are very prescriptive. That is, I don’t just explain what is in the .NET Framework and how to use it. I explain when to use it and why as well as pitfalls associated with various constructs. I have written a lot of threading material over the past 20+ years and this is all new material presented in an all new way that I think will resonate well with software developers. The 2nd edition of CLR via C# had two chapters related to threading; the five new chapters contain a small part of that material but the new chapters are basically rewritten and add all of the new stuff that is being introduces with .NET 4.0.

Below is the Table of Contents for CLR via C#, 3rd Edition and a brief description of what has been added to each chapter since the 2nd Edition.

Part I – CLR Basics

Chapter 1-The CLR’s Execution Model

Added about discussion about C#’s /optimize and /debug switches and how they relate to each other.

Chapter 2-Building, Packaging, Deploying, and Administering Applications and Types

Improved discussion about Win32 manifest information and version resource information.

Chapter 3-Shared Assemblies and Strongly Named Assemblies

Added discussion of TypeForwardedToAttribute and TypeForwardedFromAttribute.

Part II – Designing Types

Chapter 4-Type Fundamentals

No new topics.

Chapter 5-Primitive, Reference, and Value Types

Enhanced discussion of checked and unchecked code and added discussion of new BigInteger type. Also added discussion of C# 4.0’s dynamic primitive type.

Chapter 6-Type and Member Basics

No new topics.

Chapter 7-Constants and Fields

No new topics.

Chapter 8-Methods

Added discussion of extension methods and partial methods.

Chapter 9-Parameters

Added discussion of optional/named parameters and implicitly-typed local variables.

Chapter 10-Properties

Added discussion of automatically-implemented properties, properties and the Visual Studio debugger, object and collection initializers, anonymous types, the System.Tuple type and the ExpandoObject type.

Chapter 11-Events

Added discussion of events and thread-safety as well as showing a cool extension method to simplify the raising of an event.

Chapter 12-Generics

Added discussion of delegate and interface generic type argument variance.

Chapter 13-Interfaces

No new topics.

Part III – Essential Types

Chapter 14-Chars, Strings, and Working with Text

No new topics.

Chapter 15-Enums

Added coverage of new Enum and Type methods to access enumerated type instances.

Chapter 16-Arrays

Added new section on initializing array elements.

Chapter 17-Delegates

Added discussion of using generic delegates to avoid defining new delegate types. Also added discussion of lambda expressions.

Chapter 18-Attributes

No new topics.

Chapter 19-Nullable Value Types

Added discussion on performance.

Part IV – CLR Facilities

Chapter 20-Exception Handling and State Management

This chapter has been completely rewritten. It is now about exception handling and state management. It includes discussions of code contracts and constrained execution regions (CERs). It also includes a new section on trade-offs between writing productive code and reliable code.

Chapter 21-Automatic Memory Management

Added discussion of C#’s fixed state and how it works to pin objects in the heap. Rewrote the code for weak delegates so you can use them with any class that exposes an event (the class doesn’t have to support weak delegates itself). Added discussion on the new ConditionalWeakTable class, GC Collection modes, Full GC notifications, garbage collection modes and latency modes. I also include a new sample showing how your application can receive notifications whenever Generation 0 or 2 collections occur.

Chapter 22-CLR Hosting and AppDomains

Added discussion of side-by-side support allowing multiple CLRs to be loaded in a single process. Added section on the performance of using MarshalByRefObject-derived types. Substantially rewrote the section on cross-AppDomain communication. Added section on AppDomain Monitoring and first chance exception notifications. Updated the section on the AppDomainManager class.

Chapter 23-Assembly Loading and Reflection

Added section on how to deploy a single file with dependent assemblies embedded inside it. Added section comparing reflection invoke vs bind/invoke vs bind/create delegate/invoke vs C#’s dynamic type.

Chapter 24-Runtime Serialization

This is a whole new chapter that was not in the 2nd Edition.

Part V – Threading

Chapter 25-Threading Basics

Whole new chapter motivating why Windows supports threads, thread overhead, CPU trends, NUMA Architectures, the relationship between CLR threads and Windows threads, the Thread class, reasons to use threads, thread scheduling and priorities, foreground thread vs background threads.

Chapter 26-Performing Compute-Bound Asynchronous Operations

Whole new chapter explaining the CLR’s thread pool. This chapter covers all the new .NET 4.0 constructs including cooperative cancelation, Tasks, the aralle class, parallel language integrated query, timers, how the thread pool manages its threads, cache lines and false sharing.

Chapter 27-Performing I/O-Bound Asynchronous Operations

Whole new chapter explaining how Windows performs synchronous and asynchronous I/O operations. Then, I go into the CLR’s Asynchronous Programming Model, my AsyncEnumerator class, the APM and exceptions, Applications and their threading models, implementing a service asynchronously, the APM and Compute-bound operations, APM considerations, I/O request priorities, converting the APM to a Task, the event-based Asynchronous Pattern, programming model soup.

Chapter 28-Primitive Thread Synchronization Constructs

Whole new chapter discusses class libraries and thread safety, primitive user-mode, kernel-mode constructs, and data alignment.

Chapter 29-Hybrid Thread Synchronization Constructs

Whole new chapter discussion various hybrid constructs such as ManualResetEventSlim, SemaphoreSlim, CountdownEvent, Barrier, ReaderWriterLock(Slim), OneManyResourceLock, Monitor, 3 ways to solve the double-check locking technique, .NET 4.0’s Lazy and LazyInitializer classes, the condition variable pattern, .NET 4.0’s concurrent collection classes, the ReaderWriterGate and SyncGate classes.

I’ve been doing a lot of work with the new Task class that ships with .NET 4.0 as I’ve been revising my CLR via C# book (due out in early 2010).

Task are really good for performing asynchronous compute-bound work and while my AsyncEnumerator was really designed for performing I/O-bound work using the CLR’s APM, it is possible to use Tasks with the AsyncEnumerator giving you the ability to easily perform I/O-bound as well as compute-bound work and use the AsyncEnumerator to coordinate it all.

 

For example, you might want to read a bitmap image into memory from disk or network asynchronously (this is I/O bound) and then use Tasks to produce one or more thumbnail images (this is compute-bound) and then write the thumbnail images back to disk/network (I/O-bound again).

To use Tasks within an AsyncEnumerator, just create the Task(s) as you normally would and add a ContinueWith task that simply calls AsyncEnumerator’s End method to get a delegate. Then, invoke this delegate passing the task itself (since Tasks implement the IAsyncResult interface). Or, if you don’t need to identify the task, you can simplify the code some and just pass null. On the other side of the yield return statement, you need to call AsyncEnumerator’s DequeueAsyncResult to remove the entry from the AsyncEnumerator’s IAsyncResult collection but then there is no EndXxx method to call.

 

Here is a simple example, that starts a Task that sleeps for 10 seconds and then returns the current DateTime.

 

private static IEnumerator<Int32> AsyncEnumeratorAndTasks(AsyncEnumerator ae) {

   var t = new Task<DateTime>(() => { Thread.Sleep(10000); return DateTime.Now; });

   t.Start();

 

   // The Task tells the AsyncEnumerator when it is done

   // If you don’t need to identify the Task, you can pass ‘null’ instead of ‘task’

   t.ContinueWith(task => ae.End()(task));

 

   yield return 1;      // Waits for the 1 Task to complete

 

   // You MUST call DequeueAsyncResult to Remove the entry form the AsyncEnumerator object’s collection

   // Casting the return value and assigning to ‘t’ is not necessary; since ‘t’ already refer to the same Task object

   t = (Task<DateTime>) ae.DequeueAsyncResult();        

 

   Console.WriteLine(t.Result);     // Shows the DateTime when the Task completed
}

 

-- Jeffrey Richter (http://Wintellect.com)

 

During my CLR/BCL/C# 4.0 talk, a few people asked me questions for which I didn’t have the answer. I have now researched these questions and have the answers.

 

Question #1: Are the new concurrent collection classes in .NET 4.0 serializable?

Answer: Yes, ConcurrentStack, ConcurrentQueue, ConcurrentBag, and ConcurrentDictionary are all serializable. However, the BlockingCollection class (which can wrap any of these except for ConcurrentDictionary) is not serializable.

 

Question #2: How do you set multiple fallback languages with the ResourceManager class in Silverlight and in .NET 4.0?

Answer: The ResourceManager calculates the full fallback sequence as follows:

   1. Requested culture (argument to GetString or GetObject), if provided, or current thread UICulture (let’s call this C1) – as of .NET 4.0, only one culture can be specified this way.

   2. C1’s parent; repeat up parent chain but stop before invariant culture

   3. Cultures returned by the Win32 GetThreadPreferredUILanguages (passing the MUI_MERGE_USER_FALLBACK | MUI_MERGE_SYSTEM_FALLBACK flags), removing duplicates from 1 & 2 – this is the new addition in Silverlight & .NET 4.

   4. Invariant culture

I have been asked by many people if I will be updating my CLR via C# book for .NET 4.0.

Well, I'm happy to report that the answer is YES! I have already signed the contract with Microsoft Press and have been busy writing.

The new edition keeps its focus on the CLR and the C# language. And, since I didn't update the book for C# 3, I will actually be adding C# 3.0 content as well as C# 4.0 content. And, of course, I'll be covering the new features/changes between CLR 2.0 and 4.0.

The goal is to get the book out by the time .NET 4.0 ships. All looks good and I should easily be able to make this deadline.

Go here: http://channel9.msdn.com/shows/This+Week+On+Channel+9/This-Week-on-C9-Bing-Changes-to-NET-FX-40--play-Apple-IIe-games-on-your-Xbox/

And at about 23 minutes in, they talk briefly about the Wintellect Power Live Framework library.

Since late 2008, I have been spending a lot of time focusing on Microsoft’s Live Framework and Mesh technologies. Towards this end, I have produced a Power Live Framework library that simplifies coding against the Live Framework. And, I have also put together some sample applications that leverage my library. Furthermore, I have set up a Yahoo news group in order to support people that wish to use my library and sample code. The files and news group can be found here: http://tech.groups.yahoo.com/group/PowerLiveFx/.

The purpose of this blog post is to help you get started with programming for the Live Framework using my class library. For more information on the Live Framework in general, what it offers, and the concepts that surround it, I encourage you to see some of the videos from Microsoft’s PDC. Also, I will be speaking about Live Framework programming at Wintellect’s own Devscovery conference.

To develop against the Live Framework, you must:

·                     Provision your account:

o   Go to https://lx.azure.microsoft.com/Cloud/Provisioning/Default.aspx

o   From “New Project” page, click "Activate Live Framework CTP“

·                     If you want to access the Live Framework locally (not via the Internet), then download & run the developer client Live Operating Environment:

o   Go to https://developer.mesh-ctp.com/

o   Sign In, select “Add Device” and then install the client Live Operating Environment.

o   Then run “C:\Users\Jeffrey\AppData\Local\Microsoft\Live Framework Client\Bin\MeshAppMonitor.exe”.

o   Sign in with the client (see tray icon), and add your computer to your developer mesh.

·                     Download Microsoft’s developer SDK (& Tools)

o   Go to https://developer.mesh-ctp.com/Developers/Developers.aspx

o   Then, in your Visual Studio projects, reference Microsoft.Web.dll and Microsoft.LiveFx.ResourceModel.dll. These DLLs can be found in “C:\Program Files (x86)\Microsoft SDKs\Live Framework\v0.91\API Toolkits\.Net Library”. Do NOT add a reference for Microsoft.LiveFx.Client.dll as my Wintellect.LiveFx.dll is a replacement for this library.

o   For some projects, you will also need to add System.ServiceModel.Web.dll (included with the normal .NET Framework).

Some words about building you code with my Wintellect.LiveFx.dll library:

·                     I produced my library because I wanted a lightweight, simple, stateless, and RESTful API for programming against the Live Framework. Microsoft’s Microsoft.LiveFx.Client.dll is stateful, does not allow multiple asynchronous operations to execute concurrently and is not in keeping with the RESTful nature of the Live Framework itself. Microsoft and I have been communicating about this and they have plans to change their API and possibly adopt my API directly or something like it.

·                     My library can be used for all kinds of rich .NET applications including Console, Window Forms, Windows Presentation Foundation, ASP.NET, WCF, etc. At this time, my library will not work with Silverlight due to limitations of Silverlight’s HttpWebRequest class (for example, it only supports GET & POST methods and I need PUT & DELETE too). I am monitoring this closely and fully expect to bring my library to Silverlight in the future.

·                     Since my Wintellect.LiveFx.dll library offers and implements many asynchronous operations, it depends on Wintellect’s Power Threading library (Wintellect.Threading.dll). In fact, if you start accessing the Live Framework asynchronously, then you may also find your own code benefitting greatly from the classes contained inside my Power Threading library. The Power Threading library can be downloaded from http://Wintellect.com/PowerThreading.aspx and there is a separate Yahoo news group available that supports this library: http://tech.groups.yahoo.com/group/PowerThreading/.

An introduction to libraries and type for programming against the Live Framework:

·                     The Live Framework uses a RESTful model where applications make HTTP POST (create), GET (read), PUT (update), & DELETE (delete) operations against the Live Framework servers in the cloud or against a local (or client machine installed) Live Framework “server”. The information interchanged using the AtomPub protocol.

·                     The Microsoft.Web.dll (included with the Live Framework SDK) contains types for low-level AtomPub data processing, serialization, and deserialization. For most people, this is too painful a level to program at.

·                     The Microsoft.LiveFx.ResourceModel.dll (also included with the Live Framework SDK) contains types that mirror the Resources that the cloud/client Live Framework “servers” expose. You should think of the classes defined in this DLL as being data containers. That is, they mostly contain properties. There are some methods that deserialize the wire-protocol text to an instance of a .NET type and there are also methods that serialize an instance of a .NET type to the wire-protocol text required by AtomPub. Effectively, the .NET types provide developers with IntelliSense support while writing code and also compile-time type-safety when using the properties.

·                     The Wintellect.Net.HttpRestClient class (provided by my Wintellect.LiveFx.dll) is a class that simplifies communication with any REST server. This class is not specific to Microsoft’s Live Framework at all. In essence, each method on the class internally does the following:

o   Creates an HttpWebRequest

o   Initializes the HTTP method and headers (which can have some specified defaults)

o   Initiates a Create/Read/Update/Delete request & sends a payload synchronously or asynchronously

o   Returns the HttpWebResponse

·                     Note that the state of an HttpRestClient object can change immediately after a request has been initiated; there is no need to wait for a response. This allows a single HttpRestClient object to be used for multiple asynchronous operations that execute concurrently. However, a single HttpRestClient object should not be used by multiple threads at the same time without performing your own thread synchronization. If you want to have multiple threads concurrently accessing a REST server, then create multiple HttpRestClient objects (they are very lightweight in terms of resource consumption).

·                     The Wintellet.LiveFx.LiveFxClient class (also provided by my Wintellect.LiveFx.dll) is derived from HttpRestClient. The LiveFxClient class is specific to Microsoft’s Live Framework. This class knows about Base Uris and authorization tokens. This class also knows how to perform CRUD operations while converting the wire-protocol data to an instance of a resource class and vice versa.

·                     The Wintellet.LiveFx.LiveFxExtensions class (also provided by my Wintellect.LiveFx.dll) is a static class (and therefore has no state). This class defines a bunch of methods that extend the resource classes defined in the Microsoft.LiveFx.ResourceModel.dll. These methods add the behavior to the data, so to speak. In effect, the extension methods, offer IntelliSense thereby suggesting what actions can be performed on a resource and what additional arguments you must pass in order to perform the action. You must always pass a LiveFxClient object as this contains the default request information (like authorization). Most of the extension methods return a deserialized resource or resource collection. If you desire, you can call HttpRestClient’s SveNextRequestResponse method and/or its SetNextRequestQuery method before making a request to store the HTTP response code/headers in a HttpRestClientResponse object or to set query filter information.

The sample applications:

·                     The LiveFxPatterns project is a console application that demonstrates how to perform various synchronous and asynchronous operations against Microsoft’s Live Framework using my Power Live Framework library. The operations include:

o   Creating mesh objects, data feeds, and data entries (with and without media resources),

o   Creating a directory structure with folders & files visible via the Live desktop (running in a browser)

o   How to update a data entry.

o   How to use query operators when reading resource data.

o   How to add your own custom links to a resource.

o   How to add and read custom data associated with a resource.

o   How to map a mesh object to a device.

o   How to invite a member to a mesh object.

o   How to create a custom news item.

o   How to subscribe to a resource and process change notifications for it.

·                     The LiveFxBrowser project is a Windows Presentation Foundation application that shows you the contents of a user’s Mesh using a tree hierarchy which allows for easy navigation. When you select a node in the tree, you get a window showing you the contents of the selected resource. The view is “cooked” to show you the data in a human readable format: simple data is shown first, followed by collections, followed by link Uris. If you prefer, you can see the same information in raw wire-protocol format (XML, RSS, Atom, or JSON). I've included a screen shot showing the “cooked” view of the data as an attachment.

·                     I am working with Wintellect’s own Andy Hopper to produce a real Live Framework application called “Wintellect Cloudboard.” This application allows you to copy and paste clipboard items to your mesh effectively putting them in the cloud (see how we got the name?). You can then invite others to your Cloudboard and share each other’s clipboard items. You will also receive notifications when new items appear in the Cloudboard. We have set up yet another Yahoo news group for this application (http://tech.groups.yahoo.com/group/Cloudboard/) and I encourage you to subscribe to it if you’d like to be notified when the application becomes available. Our goal is to eventually share the code for Cloudboard and discuss our programming efforts it in articles.

I posted a new version of my Power Threading Library today on http://Wintellect.com/PowerThreading.aspx

This version has some minor bug fixes and a few new (minor) classes. See the Power Threading Overview.pdf file for change log information.

I have recently been spending a great deal of time writing code that communicated with RESTful services (Microsoft's Live Framework, in particular). Towards this end, I'm using the HttpWebRequest class to communicate and, for scalability and responsivenss, I want to perform my I/O operations asynchronously. This has caused me to look into the [Begin]GetRequestStream methods. At first it seemed quite odd to me that there would be a need to get the request stream asynchronously. Afterall, getting the stream just didn't seem like an I/O operation to me. However, via experimentation, I did notice that acquiring the stream did cause some I/O operations. This led me to start some communication with people at Microsoft to really get to the bottom of what is happenning. The information they shared was certainly news to me and I have never seen it documented anywhere. And so now, I'd like to share this information with you too as I think it is very useful for anyone using the HttpWebRequest class to send request data.

There are basically 3 ways to make an HTTP request that contains a payload:

  1. If the payload is amll, you can call [Begin]GetRequestStream and it will immediately return a memory-backed stream that buffers the request payload. Then, when you call [Begin]GetResponse, the HttpWebRequest object calculates the ContentLength header based on how much data was written to the stream and then it initiates the I/O.
  2. If the payload is large (2GB, for example), then you shouldn't cache the whole payload in memory before sending it. In this case, you'd set the ContentLength property explicitly to the payload size. Then when you calll [Begin]GetRequestStream, it now performs all of the I/O up to the point of sending the payload. You now write your payload to the stream which now sends its directly to the network (it does not get sent to an in-memory stream). When you call [Begin]GetResponse, it checks that the amount of data sent matches what you specified for the ContentLength property and does no additional I/O in order to start receiving the response.
  3. If the payload is potentially large, generated at runtime, and you don't know the its size ahead of time then you set HttpWebRequest's SendChunked property to true (and do not set the ContentLength property). When you call [Begin]GetRequestStream, all of the I/O is performed up to the point of sending the payload data (including a "Trasnsfer-Encoding: Chunked" header). You now write to the stream in chunks and these writes go directly to the network. When you close the stream, a special terminating chunk is sent to notify the server that the payload is done. When you call [Begin]GetResponse, no I/O is performed and you can start receiving the response.

I hope you find this as useful as I did. Now, I can make intelligent decisions about my payload data, its size, how to buffer it, how to set headers, and when I can perform I/O synchronously as opposed to asynchronously. I really feel empowered with this knowledge.

Did you know that SharePoint was Microsoft’s fastest growing $1 billion business ever? Well, you probably knew something like that because you’re probably doing SharePoint development. We’re really happy at Wintellect that we are now offering world class SharePoint training that covers both people new to SharePoint to those that want to take SharePoint even farther than ever. Here’s the classes we are offering:

 

The Great SharePoint Adventure
An intense exploration of developing and with all aspects of Windows SharePoint Services (WSS) and Microsoft Office SharePoint Server (MOSS) including Forms, Services, and Report Center.

 

Developing Solutions with SharePoint Server 2007
Learn the development opportunities with Microsoft’s most recent release of SharePoint Products and Technologies covering both Windows SharePoint Services 3.0 (WSS) and Microsoft Office SharePoint Services (MOSS).

 

Inside Windows SharePoint Services 3.0
Explores design and development techniques used when building business solutions with Windows SharePoint Services 3.0 (WSS).

 

All the classes are taught by Marc Gusmano, a Microsoft Regional Director and, obviously, a SharePoint expert.

In February 2009, China is having its very first .NET conference in Shanghai and I am extremely honoured that the conference organisers asked me to participate. I will be givng the keynote talk on .NET performance and a talk on writing responsive and scalable software. In addition, I'll also be on the panel for an open forum discussion. For more information, see the official conference web site: www.softcompass.com. Since the website is in Chinese, I can't understand it myself but at least I recognize my picture<g>.

 I just love China and I look forward to metting and interacting with members of the .NET community there.

Later this month, I'll be doing a geekSpeak webcast. You can find more information here: http://msevents.microsoft.com/CUI/WebCastEventDetails.aspx?EventID=1032400477&EventCategory=4&culture=en-US&CountryCode=US

I hope you'll join me.

The title says it all.

Check out the video here: http://channel9.msdn.com/posts/Charles/Jeffrey-Richter-and-his-AsyncEnumerator/

You can download the code here: http://Wintellect.com/PowerThreading.aspx

You can join the Yahoo Group for support here: http://tech.groups.yahoo.com/group/PowerThreading/

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